When you use the AlarmSender.sendAlarmAlways() method, the default behavior is to send the alarm immediately through all channels, regardless of any resend intervals set in the channels. This is useful for critical notifications, but can also be very annoying if the critical notification is sent over and over again. An example would be if you send an alarm every time you get disconnected from an external service, and another alarm when the system reconnects automatically. If this only happens once, only two alarms are sent, but if the system is disconnected again shortly after reconnecting and this starts to happen in a loop (system is disconnected, attempts to reconnect and succeeds but is disconnected again, reconnects, etc) then a lot of alarms are going to be sent and this can cause other problems on some channels, such as exceeding the send quota on an email account or going over the request limit on Twitter, etc. Plus, having your timeline overflowing with the same alarms over and over again isn't anymore useful than seeing it just a dozen times.
To avoid this problem, you can set the alarmTimeBuffer property in AlarmSender, specifying the number of milliseconds you want to wait before actually sending critical alarms, in case they are generated twice or more during that period of time.
The default value is 0, meaning alarms are sent immediately. If you set this value to something positive during setup (practical values are above 30000 which is 30 seconds) then sendAlarmAlways() will not send alarms immediately, but will rather store them and a scheduled task will check those stored alarms every 30 seconds; if it finds an alarm that's been sitting in storage for at least 30 seconds and has been received just once, the alarm is then sent through all channels and forgotten. But if the alarm has been received twice or more during those first 30 seconds, then it will be kept in storage until the alarm time buffer is reached (counting from the first time the alarm was received through the sendAlarmAlways() method), and then it is sent, appending the number of times it was received to the original message, and then it is forgotten, so that if it's received again, a new count will start for that message.
Consider an AlarmSender with an alarmTimeBuffer of 120000 (that is, 2 minutes). A component starts calling sendAlarmAlways("help!") at exactly 3PM, and enters a loop which sends that alarm every 10 seconds, for three minutes. If no buffering had been setup, then the alarm would be sent 18 times over those 3 minutes. But because of the alarm time buffer, the first alarm message "help! (12x)" is actually sent at 3:02 and then another one "help! (6x)" is sent at 3:03. This way the recipients of those alarms know that the "help!" alarm has been issued 18 times in 3 minutes, by receiving only 2 messages.
If during this time (or at any other time), another component invokes sendAlarmAlways("omg!!!") just once, that message will be sent between 30 to 60 seconds after the method was invoked.